+61 8 9481 2100 140 St Georges Terrace, Perth WA 6000, Australia [email protected]
+61 8 9481 2100
[email protected]
140 St Georges Terrace, Perth WA 6000, Australia
Gallery

The board, from every angle.

Screenshots, concept art, palettes and the odd hidden pattern — a visual tour of Ruby Square's seven-year design history, straight from the build and the sketchbook.

From the store listing

Gameplay, unretouched

The same frames Google Play visitors see — real boards, real states, no staged renders.

Early stage board state
Mid-stage board with moves counter
Level complete flash
Hard stage scrambled board
Stage select screen
Hidden patterns

More than just squares

Late-stage boards occasionally assemble into shapes that feel deliberate — pixel nods, optical illusions, perfect symmetry. Tap a tile to declassify it.

Hidden pattern one
Pattern 04 — "The Signal"
Hidden pattern two
Pattern 11 — "Quiet Cross"
Hidden pattern three
Pattern 23 — "Homage 1974"
Hidden pattern four
Pattern 31 — "Mirror Study"

31 hidden patterns documented by the community so far — nobody official will confirm the count.

Watch it move

The trailer & creator coverage

"The puzzle game that respects your brain" — 01:14

Official trailer · Google Play

Creator video thumbnail

Why I can't stop rotating — PuzzlePit

12:40 · 84K views

Creator video thumbnail

Beating Extreme stage 8 blindfolded — LogicLab

18:02 · 121K views

Creator video thumbnail

ASMR puzzle sessions to study to — QuietMode

45:00 · 39K views

Creator press kit
Visual customizer

Gems & shaders

The board ships in multiple finishes — matte minimalism for purists, faceted ruby glass for the dramatic. Both render identically sharp on OLED.

Matte Faceted Night Colorblind
Matte palette board
Faceted palette board

Anti-glare shading

Highlights sit at 12° so tiles read as physical objects without harsh reflections.

OLED-true blacks

Night mode uses real #000000 fields — zero pixel glow on OLED screens.

Consistent semantics

Each color maps to a fixed cell role across every skin — no re-learning between palettes.

Zero performance cost

Skins are texture swaps, not shaders — same 120 Hz, same battery profile.

Design system

The brand underneath

App icon

One square, rotated

The icon is the game: a red square frozen mid-rotation on a golden-ratio grid.

Type & grid

Aa — Space Grotesk
Display face for numerals & headers

Aa — Inter
UI text, engineered for small screens

8 pt baseline grid · 4 px hairline borders

House gradients

From the sketchbook

Boards that never shipped

Concept explorations from the design archive — alternate palettes, experimental layouts, abandoned ornament.

Concept board variant
Experimental palette study
Rejected UI layout
Alternative icon study
Prototype board animation
2018 → today

The icon, evolving

2018 app icon

v1.0 — flat ruby square

2020 app icon

v1.2 — rotation marker added

2022 app icon

v1.3 — faceted depth pass

Current app icon

Today — the definitive square

Pretty, but does it play?

Screenshots flatter everything. The real test is one tap, one rotation, one solved board.